Renamed Build Object Name to Build-time Object Name to match the actual component overlay name.
Updated the related documentation and guidance text to use Build Settings / Build-time Object Name.
Added
Added a Radial Preview to Preview.
Added a radial/list preview switch so you can check the applied result before building.
1.3.5
Changed
Renamed Object Name to Build Object Name to clarify that it is the name applied during avatar build.
Removed the Auto Rename Object option. When Use Merge ME FX is enabled, Build Object Name is now shown directly.
Setup VRC Emote no longer renames the actual GameObject to match the Emote name.
Pressing Setup VRC Emote now fills Build Object Name with the current GameObject name when that field is empty.
Turning Use Merge ME FX off now clears Build Object Name, so re-enabling it starts from an empty state like the other related options.
Updated the editor-language localization for the new Build Object Name flow and guidance text.
Improved
Replaced the previous name mismatch warning with a shorter guidance message focused on Build Object Name.
Added an info icon to Developer Options when the Build Object Name guidance message is being shown.
Clarified the guidance for ME FX usage: when Build Object Name is left empty, changing the object name later can change animation paths and affect the build result.
1.3.2
Added
Added Auto Rename Object support when using merged ME FX layers.
Added Object Name override support for build-time object renaming.
Changed
Renamed Auto Rename Object Name to Auto Rename Object.
Added editor-language localization for:
Auto Rename Object
Object Name
The Auto Rename Object option is now shown only when Use Merge ME FX Layer is enabled.
The Object Name field is shown only when the related options are enabled.
Updated the VPM package dependency range to avoid forcing an unnecessary downgrade of the VRChat SDK.
Adjusted repository/listing delivery so the package can be installed through Psha-VPM-Repository with the latest version.
Improved
Improved the conditions for the name mismatch warning.
Improved Setup VRC Emote so formatting-only text such as <br>, line breaks, and rich text tags like <color> is stripped before applying an object name.
Fixed
Fixed compile issues related to:
autoRenameObjectName
objectName
GetResolvedBuildObjectName
Improved initialization and migration handling for existing prefabs and scene instances.