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Change Log

1.5.1

Changed

  • Renamed Build Object Name to Build-time Object Name to match the actual component overlay name.
  • Updated the related documentation and guidance text to use Build Settings / Build-time Object Name.

Added

  • Added a Radial Preview to Preview.
  • Added a radial/list preview switch so you can check the applied result before building.

1.3.5

Changed

  • Renamed Object Name to Build Object Name to clarify that it is the name applied during avatar build.
  • Removed the Auto Rename Object option. When Use Merge ME FX is enabled, Build Object Name is now shown directly.
  • Setup VRC Emote no longer renames the actual GameObject to match the Emote name.
  • Pressing Setup VRC Emote now fills Build Object Name with the current GameObject name when that field is empty.
  • Turning Use Merge ME FX off now clears Build Object Name, so re-enabling it starts from an empty state like the other related options.
  • Updated the editor-language localization for the new Build Object Name flow and guidance text.

Improved

  • Replaced the previous name mismatch warning with a shorter guidance message focused on Build Object Name.
  • Added an info icon to Developer Options when the Build Object Name guidance message is being shown.
  • Clarified the guidance for ME FX usage: when Build Object Name is left empty, changing the object name later can change animation paths and affect the build result.

1.3.2

Added

  • Added Auto Rename Object support when using merged ME FX layers.
  • Added Object Name override support for build-time object renaming.

Changed

  • Renamed Auto Rename Object Name to Auto Rename Object.
  • Added editor-language localization for:
  • Auto Rename Object
  • Object Name
  • The Auto Rename Object option is now shown only when Use Merge ME FX Layer is enabled.
  • The Object Name field is shown only when the related options are enabled.
  • Updated the VPM package dependency range to avoid forcing an unnecessary downgrade of the VRChat SDK.
  • Adjusted repository/listing delivery so the package can be installed through Psha-VPM-Repository with the latest version.

Improved

  • Improved the conditions for the name mismatch warning.
  • Improved Setup VRC Emote so formatting-only text such as <br>, line breaks, and rich text tags like <color> is stripped before applying an object name.

Fixed

  • Fixed compile issues related to:
  • autoRenameObjectName
  • objectName
  • GetResolvedBuildObjectName
  • Improved initialization and migration handling for existing prefabs and scene instances.

Maintenance

  • General release and distribution maintenance.